![]() ![]() Much like Sekiro, Wo Long is very much a game about momentum, and that comes to bear in the Spirit mechanic. You can still grind it out a little higher for a slight advantage each time if you like, too, but there are also opportunities to turn things around mid-battle, with unblockable critical blows reducing the opponent's morale rank (or your own, if on the receiving end) while keeping up that pressure can raise your gauge as well. This means that rather than having you grind back up in order to not go into a boss with low morale (trust me, you don't want that), you can explore your way to a safety net that means you can wind up not losing much more than just half your souls Genuine Qi if you get stuck on a fight. ![]() Morale can be raised by defeating enemies, caps at 25, and you lose it upon death, but these flags will raise the base morale level for each you find, typically all the way up to 20 in most main missions. Only they don't just do that, because both flag types play an important role in giving you a fighting chance of making a comeback if things go south. Each Battlefield also houses a number of flags at key capture points - Battle Flags, often guarded by powerful foes, serve as rest points where you can level, refresh your healing vial, and call in supplies or support, while minor flags just top up your health. Wo Long is structurally very similar to the Nioh games, broken down into individual levels that each have the same kind of layout as a typical Souls area, with unlockable shortcuts to allow quick access between areas. At its simplest, morale here can be seen as an independent levelling system for each stage, and to understand how it actually works, we need to look at where we'll be fighting. good luck), and a lot of that comes down to making smart use of Wo Long's morale system to get the upper hand before a battle has even begun. Only a single other boss beat me more than once (the final one. It's certainly one of the hardest bosses in the whole game, but once you finally overcome it and the game opens up, you'll likely find as I did that few other key fights will prove anywhere near as challenging. Much of the challenge comes from the fact that you don't have a proper grasp of mechanics you've only just learnt going into it, nor do you have the huge spread of tools and gear you later get for taking on the bosses that follow. The team sure likes to throw players in at the deep end - it's Ninja Gaiden all over again - and while sure, the fight isn't an easy one, there are some important other factors here. We say that because some of you who played the Wo Long demo might be feeling morally crushed yourselves after hitting a wall with the game's brutal first boss, and even before it launched, Team Ninja's new game had made a reputation for itself as being ridiculously difficult. Wo Long: Fallen Dynasty - Nioh x Dynasty Warriors is a good time And given that Wo Long is a reimagined twist on that same Three Kingdoms era, it makes sense that morale should also be a factor in Team Ninja's new hardcore action-RPG, although it plays out in a very different and creative manner that makes this Game Pass newcomer a fair bit more approachable than it initially appears. Much as they have a reputation for being simple button-mashing hack-and-slash games, the better Dynasty Warriors titles also make good use of morale systems as you defeat key generals and take strategic landmarks in order to quash the opposing force's momentum and turn the tide of battle from the mental high ground. ![]() But breaking someone's spirit before crushing them is a whole different level of satisfying, as seen in the likes of Sekiro's battles to break an enemy's stance and create an opening for that one killing blow, and even some of the best Batman games where you really get to employ fear as a weapon and demoralise crooks into making mistakes or giving up completely. ![]() Many are fine with the immediacy of letting us go in guns blazing, fists flying, and swords swinging, and that works well enough or it wouldn't be so common. Wo Long: Fallen Dynasty KOEI TECMO Xbox Game Pass Online Multiplayer Review Game review Action-RPG Luke Albigés Wo Long: Fallen Dynasty launches into Xbox Game Pass this week, and Team Ninja's Nioh-esque spin on Three Kingdoms lore returns to the format of the PlayStation exclusive action-RPGs while adding some magic of its own.Morale is a mechanic not enough games experiment with. ![]()
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